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Long voyage for Ubisoft Singapore's pirate game that was supposed to make a splash
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The game Skull & Bones has been in development since 2013 and is said to have cost more than US$120 million (S$163 million) to date.
PHOTO: UBISOFT
Kenny Chee, Osmond Chia
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SINGAPORE - It was meant to be the blockbuster game that would put Singapore on the world map for video game development, and it was hailed by industry observers here when announced in 2017.
But a recent report suggests trouble in the development of Skull & Bones - a pirate game by the Singapore arm of French game giant Ubisoft of Assassin's Creed fame.

