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How AI could disrupt video-gaming

Game-making is especially laborious – and especially ripe for automation

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Making a game is already easier than it was: nearly 13,000 titles were published last year on Steam, a games platform.

Making a game is already easier than it was: nearly 13,000 titles were published last year on Steam, a games platform.

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The Economist

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Flinging brightly coloured objects around a screen at high speed is not what computers’ central processing units were designed for. So manufacturers of arcade machines invented the graphics-processing unit (GPU), a set of circuits to handle video games’ visuals in parallel to the work done by the central processor. The GPU’s ability to speed up complex tasks has since found wider uses: video editing, cryptocurrency mining and, most recently, the training of artificial intelligence.

AI is now disrupting the industry that helped bring it into being. Every part of entertainment stands to be affected by generative AI, which digests inputs of text, image, audio or video to create new outputs of the same.

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