eSports: The sky's the limit for eSports with soaring global revenue and fan base

Saudi Arabia's Mosaad "MSDossary" Aldossary (in green), the eventual champion, taking on Belgium's Stefano "Pinna" Pinna in the Fifa eWorld Cup 2018 grand final earlier this month.
Saudi Arabia's Mosaad "MSDossary" Aldossary (in green), the eventual champion, taking on Belgium's Stefano "Pinna" Pinna in the Fifa eWorld Cup 2018 grand final earlier this month.PHOTO: EPA-EFE

Global revenue could reach $2b with fan base of 600m by 2020 as sport makes Asiad debut

Only five years ago, it was possible for a journalist to walk into the players' lounge at the biggest Dota 2 tournament in the world in search of an eSports player without knowing what he looked like.

The moment at The International 3 tournament when Daryl "iceiceice" Koh - Singapore's most successful eSports player and the intended target - pointed the hapless reporter the wrong way and later pretended not to understand English has been enshrined in the lore of the gaming community.

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A version of this article appeared in the print edition of The Straits Times on August 15, 2018, with the headline 'Esports comes of age, set for the 'level up''. Print Edition | Subscribe