It's game on for eSports with new diploma course

(From left) Digital talent platform Bitrep's chief executive Raiford C. Cockfield III, AirAsia Allstars Esports Club team manager Allan Phang, professional gamer Amos Ker, Singapore Cybersports & Online Gaming Association chairman and co-founder Nich
(From left) Digital talent platform Bitrep's chief executive Raiford C. Cockfield III, AirAsia Allstars Esports Club team manager Allan Phang, professional gamer Amos Ker, Singapore Cybersports & Online Gaming Association chairman and co-founder Nicholas Khoo, and Informatics Academy general manager Allan Norton.PHOTO: INFORMATICS ACADEMY

Informatics launches Singapore's first diploma in eSports and game design

With eSports having been made part of the 2022 Asian Games and video gaming on track for Olympic recognition, gone are the days when gamers and athletes were on opposite ends of a spectrum.

Now, Singapore's first diploma in eSports and game design will bring together the worlds of eSports and academia.

Launched yesterday by the Informatics Academy, the diploma programme - which lasts eight months for full-timers and 12 months for part-timers - aims to equip students with skills in game development, eSports knowledge, team management, live-streaming of tournaments, game design theories and programming.

Students will attend eight modules at the academy's campus in the National Library Building. Upon successful completion of the modules, they will be conferred the diploma.

They can then apply for the advanced diploma, or even a bachelor's degree in related fields at Oxford Brookes University in Britain.

The programme will have three intakes each year, in January, May and September, and applications for the first intake in September this year are now open.

Fees are $6,480 for local students, who must be at least 18 and have a minimum of two A levels, an International Baccalaureate diploma or other equivalent pre-university qualifications. Mature candidates older than 30 should have at least a secondary-level education and eight years of relevant working experience.

GROWING DEMAND

As the global eSports industry continues to grow exponentially, so will the demand for quality eSports content from fans all over the world.

ESL ASIA CHIEF OPERATING OFFICER FRANK SLIWKA

The programme is a collaboration with the Cybersports and Online Gaming Association, which operates an eSports academy supported by the National Youth Council.

It is also supported in curriculum development, industry insights, guest lectures and attachment opportunities by key players in the industry, including ESL Asia, Riot Games and Twitch.

"As the global eSports industry continues to grow exponentially, so will the demand for quality eSports content from fans all over the world," said ESL Asia chief operating officer Frank Sliwka.

Addressing concerns that parents in traditionally results-driven Singapore may be sceptical about such programmes, Informatics Academy general manager Allan Norton said: "As a parent (myself), it's important to know that this is both an academic pathway as well as a vocational pathway that can lead to a long-term career.

"There are hundreds of eSports teams all around the world. There is going to be a legitimate demand for this industry itself. It's not all about the gamers; it's about the industry."

A version of this article appeared in the print edition of The Straits Times on June 02, 2018, with the headline 'It's game on for eSports with new diploma course'. Print Edition | Subscribe