E-escape room for young people to learn about mental illnesses

Game aims to reduce stigma and encourage people to seek help


The National Council of Social Service (NCSS) is commissioning a virtual game where players can take on role play of young people with mental illnesses so as to better understand these conditions and seek help early if they themselves are struggling with mental issues.

The NCSS is developing an e-escape room - similar in concept to a physical escape room - for a virtual game in which the player has to find clues, solve puzzles and accomplish tasks in one or more rooms in order to progress and accomplish a specific goal within a certain amount of time.

Please or to continue reading the full article.

Get unlimited access to all stories at $0.99/month
  • Latest headlines and exclusive stories
  • In-depth analyses and award-winning multimedia content
  • Get access to all with our no-contract promotional package at only $0.99/month for the first 3 months*

*Terms and conditions apply.

A version of this article appeared in the print edition of The Straits Times on July 10, 2020, with the headline 'E-escape room for young people to learn about mental illnesses'. Subscribe