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| April 14, 2008 | |
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Good for firm which gives 2nd chance to online gaming addicts
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| I REFER to last Monday's article, 'Unusual scholarship gives dropouts hope'.
I applaud Evohub's move to provide a second chance for teenagers whose academic performance has been affected by excessive online gaming. There are several reasons why I think the company is doing the right thing. Online gaming is now rampant and even a culture among a lot of teenagers today. My teen brother himself spends a lot of time on online games. Although he assures us he can take care of his school work, we think he could do better if he didn't spend so much time on online games. He shared with us how all his friends are into online gaming. Because of the online gaming culture, the rigid education system may weed out talent. I think streaming of students from a young age has a psychological effect on their confidence and self-esteem. A recent article in The Straits Times about how teachers' expectations affect students' academic performance (Rosenthal effect) supports this view. If we look at the amount of time and effort these teens put into developing their game character, it is substantial. Online gaming isn't about dumb kill and destroy as it apparently is. It requires ability to be skilful in the game, plan strategy, play well with others and perseverance - similar to what you need to make it in the real world So these teens who get hooked on online games may be talented but are stuck because, although they enjoy the thrill of winning (and being someone) in the game, in real life they're put off by losing (and getting discouraged) in the game of academic performance. I think this approach will help save those who fall through the cracks of the conventional education system and help each individual realise his true potential and place in the society. Andrew Nathanael | |
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