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Digital Life
 

At E3, signs that virtual reality's time may finally be coming

Published on Jun 14, 2014 1:58 PM
 

LOS ANGELES (REUTERS) - In 2013, Oculus VR's booth at Electronic Entertainment Expo, the gaming industry's biggest annual convention, was relegated to a far corner of the showfloor near the restrooms.

What a difference a year makes. At the 2014 expo this week, the start-up, which Facebook bought in March for US$2 billion (S$2.5 billion), drew crowds of oglers for its latest virtual reality headset, Oculus Rift.

The change is a sign of the rising interest in virtual reality platforms among publishers and developers, who hope the years-old technology - which creates a 360-degree view that immerses players in fantasy settings - can finally become a viable platform to reverse shrinking video game industry revenues and draw a new generation of users.

Whether gamers will buy into that remains to be seen, but Facebook's big bet has jolted gaming companies into action.

 
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