A GROUP of budding game developers on Tuesday launched six games they have created as part of their summer internship programme at the Massachusetts Institute of Technology (MIT).
The games include one that will be used in American high schools from this month to teach science concepts like velocity and displacement -
The 40 students, who come from more than a dozen institutions such as the National University, Singapore to Republic Polytechnic and DigiPen Institute of Technology, have gone to MIT as part of the annual Gambit Game Lab internship programme.
The nine-week programme was started in 2007 to prepare Singapore students to work as artists, programmers, and designers in the video game industry, and many of the internship's previous participants have since found jobs in studios like Ubisoft and Boomzap, said Gambit program director Teo Chor Guan.
Several games created by previous Gambit cohorts have also achieved commercial success. Last year's CarneyVale, for instance, made it to the No.3 indie game on Microsoft Xbox Live games store when it was launched there earlier this year.
Ms Teo declined to say how much CarneyVale cost, but said that it had turned a profit.
'More than the profit, it's the recognition that Singapore game developers can produce good quality games,' said Ms Teo.
Gambit is negotiating to sell another of last year's games via Apple's App Store, and she is hopeful that some of this year's games will also achieve commercial success.
To try the games, visit Gambit's website at: gambit.mit.edu.